Games Workshop - Warhammer 40,000 - Kill Team: T'au Empire Pathfinders

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Games Workshop - Warhammer 40,000 - Kill Team: T'au Empire Pathfinders

Games Workshop - Warhammer 40,000 - Kill Team: T'au Empire Pathfinders

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Description

Operatives with the Markerlight ability can use one Action Point to place a Markerlight on an enemy target. For each Markerlight a target has placed upon it, any Pathfinder operative gains a series of bonuses to shooting actions against that target. Markerlights are excellent for focusing fire on key targets that are difficult to take down, and using them is key to success with a Pathfinder Kill Team. Art of War Where you head to next after Chalnath depends entirely on what you want to get out of the box. If you were just after the box for 23 unique figures to paint, then turn you’ll likely want to cast your eyes over the Adepta Sororitas and T’au ranges. The Adepta Sororitas in particular have some stand-out HQ models that are a delight to paint. Very flexible early turns– Between Mont’ka, Recon Sweep, Bonded and forward-deployed drones, there’s a plethora of tools to allow you to shape an early advantage. You’ll need it too because your operatives die to a stiff breeze, and recon requires you to move up to score points. Martial Philosopher: When a friendly SHAS’UI PATHFINDER operative uses its Art of War ability, you can select which Art of War this operative benefits from (it can be a different Art of War to what other friendly operatives benefit from).

Give units from your Crusade campaign a story all of their own by taking them on Kill Team missions to enhance your narrative play experience. 6. Regular UpdatesEspecially tall platforms can now be designated as Punishing Vantage Points, which enable operatives to take advantage of their commanding position to gain bonuses when shooting at targets below. They’re a T’au marksman’s dream, and even the close combat-minded Novitiates will appreciate the extra cover. Guns, lots of Guns– between pulse rifles (D4/5), rail rifles (D4/4, AP1, MW2, L5+), and ion rifles (D5/6, AP1, Hot), any time you land a hit it’s going to sting. Additionally you’re not bogged down with Heavy, Cumbersome, or other keywords which might stop you from moving around. Still, I’m struggling to work out whether I feel like I got a bargain with Octarius, and that the price of Chalnath is thus to be expected, or if I feel like Octarius’ price was fair, and therefore Chalnath is a bit on the expensive side given its contents. Their light armour and intense reconnaissance training comes in handy for rapid movement around the battlefield. Pathfinders are able to surge around the flanks of their foes and even deftly retreat from enemies who’ve got a little too close for comfort.

Expectations are high for Chalnath, then. The first expansion to the new Kill Team system sees the Kriegsmen and Orks replaced with the Emperor’s most zealous followers, the Adepta Sororitas, and the blue-skinned advocates of the Greater Good, the T’au (or is it just Tau without the apostrophe these days? I can’t figure it out). Generally, EMP grenades become profitable if you can hit targets with 4+ saves. Otherwise I’d rather fusion grenade someone and guarantee a valuable trade. This operative is often the subject of a turn 1 investment of Mont’ka and Recon Sweep to slingshot him ⬟ (normal move) + ■ (Recon Sweep dash) ■ (Recon Scout dash)+ ■ (Mont’ka dash) for a total of 15″ movement before lobbing a grenade another ⬟ (6″) for an impressive 21″ threat range out the gate, albeit with the caveat that your Recon Sweep dash requires you start and end that particular dash within 6″ of a killzone edge. Communications Specialist Pathfinder

Despite being one of the oldest teams in Kill Team, Veteran Guardsmen still have what it takes to put up results. It’s been a tumultuous few weeks for Kill Team, and a busy time since our last Meta Analysis. We’ve seen the release of a balance dataslate in March, a series of big FAQ updates in April, and the release of a new Kill Team with the Void Dancer Troupe. This past weekend marks the first to incorporate results from the new FAQ, and so now felt like a good time to revisit the Kill Team meta and talk about what’s working and how things have changed. The standard operative, with markerlights and a pulse carbine. Surprisingly, having access to more markerlights and mission action doers is good in more than one match up. There are also times when you just need more opportunities and angles to put markerlights on opposing operatives, so don’t sleep on the standard shas’la. Blooded Pathfinder Compared to the compendium teams, Pathfinder teams essentially get a whole new suite of Equipment to play with. Photon Grenades return here, but as everyone already has Markerlights and the Shas’Ui comes with a Holographic Readout built in, this team calls for all-new options. As long as your leader is still on the field, during the strategic phase you can call for an Art of War when you would use a strategic ploy.

I hope this guide helped you to build your Chalnath Tau Pathfinders Kill Team, prevented possible frustration and gave some useful hints / tips for the assembly. The arms are relatively easy to glue on, since they don’t have to connect which each other and also, if you glued down the torso in the right angle, give you some space to play with. Their light armour and intense reconnaissance training comes in handy for rapid movement around the battlefield. Pathfinders are able to surge around the flanks of their foes and even deftly retreat from enemies who’ve got a little too close for comfort. Kill Team Terrain Rules From Chalnath CAVE: You can build either Shas’ui Pathfinder variant. I decided on variant B, feel free to choose variant A if you prefer that one, but keep in mind to switch out the necessary parts accordingly. Another thing I recommend with this and all following models is to firstly apply the legs to the torso and then place the body on the base and continue building from there – for me it was way easier to handle the models and also you can apply a bit more pressure to make the feet and base connect properly. I also recommend to firstly glue down the head and to connect the antenna afterwards – same reasoning as above, you can apply more pressure to the head to ensure a proper connection without worrying to break / snip something off.

Drones

It is, however, not without its flaws: frustrating scenery builds and an at times confusing and convoluted build guide can leave you scratching your head and wondering what exactly it is you’ve done wrong at points during the build process. But once everything is finished and put together, the results can’t be argued with.



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